Difference between revisions of "Filling Out the Array 3D Image Data Structure"

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The '''''<Array_3D_Image>''''' class is a specialization of the ''<Array_3D>'' generic class.  Use it if your 3D array should be considered as a "movie" - a series of images extending through a third temporal dimension.
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The '''''<Array_3D_Image>''''' class is a specialization of the ''<Array_3D>'' generic class.  Use it if your 3D array should be considered as a single image in which the individual pixels comprise a series of values (as in an RGB color image, for example).
 
 
  
 
For an ''Array_3D_Image'', follow the instructions for [[Filling Out the Array_2D Data Structure]], with the following additional constraints/requirements:
 
For an ''Array_3D_Image'', follow the instructions for [[Filling Out the Array_2D Data Structure]], with the following additional constraints/requirements:
 
* Use '''<Array_2D_Image>''' and '''</Array_2D_Image>''' rather than '''<Array_2D>''' and '''</Array_2D>'''
 
* Use '''<Array_2D_Image>''' and '''</Array_2D_Image>''' rather than '''<Array_2D>''' and '''</Array_2D>'''

Revision as of 02:52, 25 January 2013

The <Array_3D_Image> class is a specialization of the <Array_3D> generic class. Use it if your 3D array should be considered as a single image in which the individual pixels comprise a series of values (as in an RGB color image, for example).

For an Array_3D_Image, follow the instructions for Filling Out the Array_2D Data Structure, with the following additional constraints/requirements:

  • Use <Array_2D_Image> and </Array_2D_Image> rather than <Array_2D> and </Array_2D>