Difference between revisions of "Filling Out the Array 3D Movie Data Structure"

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For an ''Array_3D_Movie'', follow the instructions for [[Filling Out the Array_3D Data Structure]], with the following additional constraints/requirements:
 
For an ''Array_3D_Movie'', follow the instructions for [[Filling Out the Array_3D Data Structure]], with the following additional constraints/requirements:
 
* Use '''<Array_3D_Movie>''' and '''</Array_3D_Movie>''' rather than '''<Array_3D>''' and '''</Array_3D>'''
 
* Use '''<Array_3D_Movie>''' and '''</Array_3D_Movie>''' rather than '''<Array_3D>''' and '''</Array_3D>'''
 +
* You absolutely '''''must''''' include a ''<Display_Settings>'' class, with a ''<Movie_Display_Settings>'' subclass, in the ''Discipline_Area'' of your label to describe the correct way to orient and run the movie. See [[Filling Out the Display Dictionary Classes]] for more information.

Latest revision as of 18:15, 21 July 2014

The <Array_3D_Movie> class is a specialization of the <Array_3D> generic class. Use it if your 3D array should be considered as a set of 2D images taken in chronological sequence.

For an Array_3D_Movie, follow the instructions for Filling Out the Array_3D Data Structure, with the following additional constraints/requirements:

  • Use <Array_3D_Movie> and </Array_3D_Movie> rather than <Array_3D> and </Array_3D>
  • You absolutely must include a <Display_Settings> class, with a <Movie_Display_Settings> subclass, in the Discipline_Area of your label to describe the correct way to orient and run the movie. See Filling Out the Display Dictionary Classes for more information.